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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / AI / FSM / Actions / LookAtAction.cs
@Rackday Rackday on 21 Aug 825 bytes Project Added
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [CreateAssetMenu(menuName = "Finite State Machine/Action/Look At")]
  5. public class LookAtAction : Action
  6. {
  7. [SerializeField] private bool needY;
  8. [SerializeField] private float offset;
  9. public override void Act(FiniteStateMachine fsm)
  10. {
  11. if (needY)
  12. {
  13. fsm.transform.LookAt(fsm.target.position, Vector3.up);
  14. //fsm.transform.eulerAngles = fsm.transform.eulerAngles + new Vector3(0, offset, 0);
  15. }
  16. else
  17. {
  18. fsm.transform.LookAt(new Vector3(fsm.target.transform.position.x, fsm.transform.position.y, fsm.target.transform.position.z));
  19. //fsm.transform.eulerAngles = fsm.transform.eulerAngles + new Vector3(0, offset, 0);
  20. }
  21. }
  22. }