using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement: MonoBehaviour { public CharacterController ch; public Animator animator; public float moveSpeed = 3; public float rotateSpeed = 3; // Start is called before the first frame update void Start() { ch = GetComponent<CharacterController>(); //animator = GetComponent<Animator>(); } // Update is called once per frame void Update() { float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); /*if(vertical != 0) { animator.SetTrigger("Run", true); } else { animator.SetTrigger("Run", false); }*/ //if (Input.GetKey(KeyCode.Mouse1)) animator.SetTrigger("Atack", true); //else animator.SetTrigger("Atack", false); ch.SimpleMove(moveSpeed * vertical* transform.forward ); transform.Rotate(0, rotateSpeed*horizontal * Time.deltaTime, 0); } }