- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PerpendicularVector : MonoBehaviour
- {
- [SerializeField]
- private Transform target;
- // Start is called before the first frame update
- void Start()
- {
-
- }
- // Update is called once per frame
- void Update()
- {
- transform.LookAt(target);
- }
- public Vector3 WhalePerpendicular(bool negate)
- {
- if(!negate)
- return transform.right;
- else
- return -transform.right;
- }
- }