using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEngine.SceneManagement; public class MainMenuBehaviour : MonoBehaviour { [SerializeField] private Texture2D cursorTexture; private Vector2 cursorHotspot; private void Start() { Cursor.SetCursor(cursorTexture, cursorHotspot, CursorMode.ForceSoftware); Cursor.visible = true; Cursor.lockState = CursorLockMode.None; } //Buttons Functions public void Play() { SceneManager.LoadScene(2); Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; } public void Quit() { Application.Quit(); } //Button UI Behaviour public void ButtonOverlay(TMP_Text buttontext) { buttontext.color = new Color32(255, 212, 73, 255); } public void ButtonExitOverlay(TMP_Text buttontext) { buttontext.color = Color.white; } }