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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / AI / Navmesh / Conditions / FullHealthCondition.cs
@Rackday Rackday on 21 Aug 466 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Finite State Machine/Condition/Full Health Condition")]
public class FullHealthCondition : Condition
{
    protected override bool Test(FiniteStateMachine fsm)
    {
        if (!fsm.monoDictionary.HasKey("hp")) fsm.monoDictionary.SetValue("hp", fsm.GetComponent<Health>());
        return ((fsm.monoDictionary.GetValue("hp") as Health).hp == 100);
    }
}