- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(menuName = "Finite State Machine/Action/Model Transform Control Entry Action")]
- public class ModelTransformsControlEntryAction : Action
- {
- public override void Act(FiniteStateMachine fsm)
- {
- fsm.animationController.gameObject.transform.eulerAngles = Vector3.zero;
- Debug.Log(fsm.animationController.gameObject.transform.eulerAngles);
- Debug.Log("Correction");
- }
- }