using System.Collections; using System.Collections.Generic; using UnityEngine; public class StalkerEnemy : MonoBehaviour { private Mana manascript; private FiniteStateMachine fsm; private void Start() { fsm = GetComponent<FiniteStateMachine>(); manascript = fsm.target.GetComponent<Mana>(); } private void OnCollisionEnter(Collision collision) { if (collision.collider.CompareTag("Player")) { if(!fsm.target.GetComponent<Health>().parry) manascript.mana = 0; Destroy(gameObject); } } }