using System.Collections; using System.Collections.Generic; using UnityEngine; public class PerpendicularVector : MonoBehaviour { [SerializeField] private Transform target; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { transform.LookAt(target); } public Vector3 WhalePerpendicular(bool negate) { if(!negate) return transform.right; else return -transform.right; } }