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Dreamsturbia-Project-IADE-Unity3D / Assets / DamageFeedBack.cs
@Rackday Rackday on 21 Aug 824 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DamageFeedBack : MonoBehaviour
{
    //[SerializeField] private SkinnedMeshRenderer model;
    //private float timer = 0;
    //[SerializeField] private Material damageMaterial;
    //[SerializeField] private Material originalMaterial;
    [SerializeField] private ParticleSystem ps;
    


    private void Update()
    {
        /*if(timer > 0)
        {
            timer -= Time.deltaTime;
            model.materials[1] = damageMaterial;

        }
        else
        {
            model.materials[1] = originalMaterial;
        }*/
    }
    public void DamageFeedBackForPlayer()
    {
        //timer = 1;
        ps.Play();

    }
    private void Start()
    {
        Cursor.lockState = CursorLockMode.Locked;
    }

}