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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / Player / Abilities / Attack.cs
@Rackday Rackday on 21 Aug 2024 923 bytes Project Added
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [CreateAssetMenu(menuName = "Abilities/Attack")]
  5. public class Attack : Abilities
  6. {
  7. [SerializeField]
  8. private float damage;
  9. [SerializeField]
  10. private float attackRange;
  11. public override void Effects(PlayerController player)
  12. {
  13. RaycastHit info;
  14. Debug.Log("Attacked!");
  15. if (Physics.Raycast(player.transform.position, player.transform.forward, out info, attackRange))
  16. {
  17. Debug.Log("RayCastCollided!");
  18. float finalDamage = damage;
  19. if (player.manaScript.mana < 80)
  20. finalDamage = damage * ((player.manaScript.mana / 100) + 0.2f);
  21. if(info.collider.tag == "Enemy")
  22. info.collider.gameObject.GetComponent<Health>().LooseHp(finalDamage, player.transform.forward);
  23. }
  24. }
  25. }