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Dreamsturbia-Project-IADE-Unity3D / Assets / AttackPlayer.cs
@Rackday Rackday on 21 Aug 667 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AttackPlayer : MonoBehaviour
{
    [SerializeField] private GameObject bullet;
    [SerializeField] private float offSet;
    [SerializeField] private float velocity;
    private PlayerController player;
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
    }

    
    public void Attack()
    {
        GameObject attack = Instantiate(bullet, transform.position +(transform.forward * offSet), Quaternion.identity);
        attack.GetComponent<Rigidbody>().velocity = transform.forward * velocity;
    }
}