- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(menuName = "Finite State Machine/Action/Look At2")]
- public class LookAt2 : Action
- {
- [SerializeField] private Transform target;
- public override void Act(FiniteStateMachine fsm)
- {
- fsm.transform.LookAt(new Vector3(fsm.GetAgent().currentTarget.x, fsm.transform.position.y, fsm.GetAgent().currentTarget.z));
- }
- }