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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / AI / FSM / Actions / LookAt2.cs
@Rackday Rackday on 21 Aug 428 bytes Project Added
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [CreateAssetMenu(menuName = "Finite State Machine/Action/Look At2")]
  5. public class LookAt2 : Action
  6. {
  7. [SerializeField] private Transform target;
  8. public override void Act(FiniteStateMachine fsm)
  9. {
  10. fsm.transform.LookAt(new Vector3(fsm.GetAgent().currentTarget.x, fsm.transform.position.y, fsm.GetAgent().currentTarget.z));
  11. }
  12. }