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Dreamsturbia-Project-IADE-Unity3D / Assets / DamageFeedBack.cs
@Rackday Rackday on 21 Aug 2024 824 bytes Project Added
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class DamageFeedBack : MonoBehaviour
  5. {
  6. //[SerializeField] private SkinnedMeshRenderer model;
  7. //private float timer = 0;
  8. //[SerializeField] private Material damageMaterial;
  9. //[SerializeField] private Material originalMaterial;
  10. [SerializeField] private ParticleSystem ps;
  11. private void Update()
  12. {
  13. /*if(timer > 0)
  14. {
  15. timer -= Time.deltaTime;
  16. model.materials[1] = damageMaterial;
  17. }
  18. else
  19. {
  20. model.materials[1] = originalMaterial;
  21. }*/
  22. }
  23. public void DamageFeedBackForPlayer()
  24. {
  25. //timer = 1;
  26. ps.Play();
  27. }
  28. private void Start()
  29. {
  30. Cursor.lockState = CursorLockMode.Locked;
  31. }
  32. }