- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class FSMSave : ScriptableObject
- {
- public string title;
- public List<SavedElement> states;
- public string rootFolder;
- private void Awake()
- {
- if (states == null)
- {
- states = new List<SavedElement>();
- }
- }
- [System.Serializable]
- public struct SavedElement
- {
- public State node;
-
- public Vector2 position;
- public SavedElement(State v,Vector2 pos)
- {
- this.node = v;
- this.position = pos;
- }
- }
- }