- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class AudioSettingsUIController : MonoBehaviour
- {
- public AudioManager audioManager;
- public Slider masterSlider;
- public Slider sfxSlider;
- public Slider musicSlider;
- public Slider uiSfxSlider;
-
- void Start()
- {
- if (audioManager == null)
- {
- audioManager = FindObjectOfType<AudioManager>();
- }
- if (audioManager != null) {
- float v;
- audioManager.GetMasterVolume(out v);
- masterSlider.value = v;
- audioManager.GetMusicVolume(out v);
- musicSlider.value = v;
- audioManager.GetSfxVolume(out v);
- sfxSlider.value = v;
- audioManager.GetUISfxVolume(out v);
- uiSfxSlider.value = v;
- }
- }
- }