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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / AudioSettingsUIController.cs
@Rackday Rackday on 21 Aug 2024 925 bytes Project Added
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class AudioSettingsUIController : MonoBehaviour
  6. {
  7. public AudioManager audioManager;
  8. public Slider masterSlider;
  9. public Slider sfxSlider;
  10. public Slider musicSlider;
  11. public Slider uiSfxSlider;
  12. // Start is called before the first frame update
  13. void Start()
  14. {
  15. if (audioManager == null)
  16. {
  17. audioManager = FindObjectOfType<AudioManager>();
  18. }
  19. if (audioManager != null) {
  20. float v;
  21. audioManager.GetMasterVolume(out v);
  22. masterSlider.value = v;
  23. audioManager.GetMusicVolume(out v);
  24. musicSlider.value = v;
  25. audioManager.GetSfxVolume(out v);
  26. sfxSlider.value = v;
  27. audioManager.GetUISfxVolume(out v);
  28. uiSfxSlider.value = v;
  29. }
  30. }
  31. }