- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class MusicManager : MonoBehaviour
- {
-
- public AudioClip[] soundtracks;
-
- private AudioSource audioSource;
- void Start()
- {
- audioSource = GetComponent<AudioSource>();
- audioSource.loop = false;
- }
- private AudioClip RandomTrack()
- {
- AudioClip music = null;
- music = soundtracks[Random.Range(0, soundtracks.Length)];
- while (music == audioSource.clip)
- {
- music = soundtracks[Random.Range(0, soundtracks.Length)];
- }
- return music;
- }
- void Update()
- {
- if (!audioSource.isPlaying)
- {
- audioSource.clip = RandomTrack();
- audioSource.Play();
- }
-
- }
- }