- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ButtonObject : MonoBehaviour
- {
- private Triggers trigger;
- private GameObject player;
- private int a = 0;
- [SerializeField]
- private float range;
- [SerializeField]
- private GameObject interactButton;
- [SerializeField]
- private float buttonTime;
- private float timer;
- [SerializeField]
- private DialogController dialogueController;
-
- void Start()
- {
- trigger = GetComponent<Triggers>();
- player = GameObject.FindGameObjectWithTag("Player");
-
- }
-
- void Update()
- {
- if (timer > 0) timer -= Time.deltaTime;
- else { trigger.active = false;}
- if (Vector3.Distance(transform.position, player.transform.position) < range)
- {
- dialogueController?.SayDialogue();
- if (Input.GetKeyDown(KeyCode.F))
- {
-
- trigger.active = true;
- timer = buttonTime;
- }
- }
-
- }
- }