- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(menuName = "Finite State Machine/Action/Vanish")]
- public class VanishAction : Action
- {
- public override void Act(FiniteStateMachine fsm)
- {
- StalkerEnemy v;
- if (fsm.TryGetComponent<StalkerEnemy>(out v))
- {
- //v.Vanish();
- }
-
- }
- }