using System.Collections; using System.Collections.Generic; using UnityEngine; public class DamageFeedBack : MonoBehaviour { //[SerializeField] private SkinnedMeshRenderer model; //private float timer = 0; //[SerializeField] private Material damageMaterial; //[SerializeField] private Material originalMaterial; [SerializeField] private ParticleSystem ps; private void Update() { /*if(timer > 0) { timer -= Time.deltaTime; model.materials[1] = damageMaterial; } else { model.materials[1] = originalMaterial; }*/ } public void DamageFeedBackForPlayer() { //timer = 1; ps.Play(); } private void Start() { Cursor.lockState = CursorLockMode.Locked; } }