using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Animations; public class PlayerAnimationController : MonoBehaviour { PlayerController playerController; Animator animator; public void Start() { animator = GetComponent<Animator>(); playerController = transform.parent.GetComponent<PlayerController>(); } public void Attack() { playerController.Attack(); } public void EndDash() { playerController.healthScript.immortality = false; } public void EndAnimation(string s) { animator.SetTrigger(s); Debug.Log("End Animation"); } }