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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / AI / FSM / Actions / VanishAction.cs
@Rackday Rackday on 21 Aug 396 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Finite State Machine/Action/Vanish")]
public class VanishAction : Action
{
    public override void Act(FiniteStateMachine fsm)
    {
        StalkerEnemy v;           
        if (fsm.TryGetComponent<StalkerEnemy>(out v))
        {
            //v.Vanish();
        }
        


    }
}