using System.Collections; using System.Collections.Generic; using UnityEngine; public class WanderAction : Action { public float wanderingRange; public override void Act(FiniteStateMachine fsm) { //Vector3.Distance(fsm.gameObject.GetComponent<EnemyWanderingValues>().basePosition,fsm.transform.position) < wanderingRange //fsm.gameObject.GetComponent<EnemyWanderingValues>().basePosition; } }