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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / AI / FSM / Actions / WanderAction.cs
@Rackday Rackday on 21 Aug 429 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WanderAction : Action
{
    public float wanderingRange;
    public override void Act(FiniteStateMachine fsm)
    {
        //Vector3.Distance(fsm.gameObject.GetComponent<EnemyWanderingValues>().basePosition,fsm.transform.position) < wanderingRange
        //fsm.gameObject.GetComponent<EnemyWanderingValues>().basePosition;
    }

 
}