using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class DialogUIController : MonoBehaviour { public TextMeshProUGUI textObject; float timer; public float maxTimer = 5; private bool txtTicked; // Start is called before the first frame update void Awake() { DialogController.dialogSkipped += DialogController_dialogSkipped; timer = maxTimer; } private void DialogController_dialogSkipped(DialogueMessage msg, DialogController controller) { if (textObject != null) { if (string.IsNullOrEmpty(msg.author)) { textObject.text = msg.content; } else { textObject.text = $"{msg.author} : {msg.content}"; } timer = maxTimer; txtTicked = true; } } // Update is called once per frame void Update() { if (timer <= 0) { timer = maxTimer; if (txtTicked) { txtTicked = false; textObject.text = string.Empty; } } else { timer -= Time.deltaTime; } } }