- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class StalkerEnemy : MonoBehaviour
- {
- private Mana manascript;
- private FiniteStateMachine fsm;
- private void Start()
- {
- fsm = GetComponent<FiniteStateMachine>();
- manascript = fsm.target.GetComponent<Mana>();
- }
- private void OnCollisionEnter(Collision collision)
- {
- if (collision.collider.CompareTag("Player"))
- {
- if(!fsm.target.GetComponent<Health>().parry)
- manascript.mana = 0;
- Destroy(gameObject);
- }
- }
- }