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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / Enemies / Stalker / StalkerEnemy.cs
@Rackday Rackday on 21 Aug 595 bytes Project Added
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class StalkerEnemy : MonoBehaviour
  5. {
  6. private Mana manascript;
  7. private FiniteStateMachine fsm;
  8. private void Start()
  9. {
  10. fsm = GetComponent<FiniteStateMachine>();
  11. manascript = fsm.target.GetComponent<Mana>();
  12. }
  13. private void OnCollisionEnter(Collision collision)
  14. {
  15. if (collision.collider.CompareTag("Player"))
  16. {
  17. if(!fsm.target.GetComponent<Health>().parry)
  18. manascript.mana = 0;
  19. Destroy(gameObject);
  20. }
  21. }
  22. }