using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Finite State Machine/Action/Vanish")] public class VanishAction : Action { public override void Act(FiniteStateMachine fsm) { StalkerEnemy v; if (fsm.TryGetComponent<StalkerEnemy>(out v)) { //v.Vanish(); } } }