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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / AI / Navmesh / Conditions / FullHealthCondition.cs
@Rackday Rackday on 21 Aug 2024 466 bytes Project Added
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [CreateAssetMenu(menuName = "Finite State Machine/Condition/Full Health Condition")]
  5. public class FullHealthCondition : Condition
  6. {
  7. protected override bool Test(FiniteStateMachine fsm)
  8. {
  9. if (!fsm.monoDictionary.HasKey("hp")) fsm.monoDictionary.SetValue("hp", fsm.GetComponent<Health>());
  10. return ((fsm.monoDictionary.GetValue("hp") as Health).hp == 100);
  11. }
  12. }