using System.Collections; using System.Collections.Generic; using UnityEngine; public class CheatBehaviour : MonoBehaviour { GameObject player; [SerializeField]GameObject window; private void Start() { player = GameObject.FindGameObjectWithTag("Player"); } public void SetImmortality(bool state) { Health health; if (player.TryGetComponent<Health>(out health)) { health.cheatImortality = state; } } public void SetNoCip(bool state) { CharacterMovement cm; if (player.TryGetComponent<CharacterMovement>(out cm)) { cm.SetNoClip(state); } } public void AutoRefillMana(bool state) { Mana cm; if (player.TryGetComponent<Mana>(out cm)) { cm.instaRegen = state; } } public void Show() { window.SetActive(true); } public void Close() { window.SetActive(false); } private void OnDisable() { window.SetActive(false); } }