using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestScript : MonoBehaviour { [SerializeField] private Vector3 offSet; void Update() { transform.position = new Vector3(transform.parent.position.x, transform.parent.position.y, transform.parent.position.z) + offSet; transform.LookAt(transform.position + (transform.parent.forward * 2)); } }