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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / AI / Navmesh / Conditions / IsAtDestinationCondition.cs
@Rackday Rackday on 21 Aug 566 bytes Project Added
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [CreateAssetMenu(menuName = "Finite State Machine/Condition/Is At Destination Condition")]
  5. public class IsAtDestinationCondition : Condition
  6. {
  7. protected override bool Test(FiniteStateMachine fsm)
  8. {
  9. if (!fsm.booleanDictionary.HasKey("escaping")) fsm.booleanDictionary.SetValue("escaping", false);
  10. if (fsm.booleanDictionary.GetValue("escaping"))
  11. {
  12. return fsm.GetAgent().IsAtDestination();
  13. }
  14. else return false;
  15. }
  16. }