- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class DamageFeedBack : MonoBehaviour
- {
- //[SerializeField] private SkinnedMeshRenderer model;
- //private float timer = 0;
- //[SerializeField] private Material damageMaterial;
- //[SerializeField] private Material originalMaterial;
- [SerializeField] private ParticleSystem ps;
-
- private void Update()
- {
- /*if(timer > 0)
- {
- timer -= Time.deltaTime;
- model.materials[1] = damageMaterial;
- }
- else
- {
- model.materials[1] = originalMaterial;
- }*/
- }
- public void DamageFeedBackForPlayer()
- {
- //timer = 1;
- ps.Play();
- }
- private void Start()
- {
- Cursor.lockState = CursorLockMode.Locked;
- }
- }