- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(menuName = "Finite State Machine/Condition/Player Sight")]
- public class PlayerSightCondition : Condition
- {
- protected override bool Test(FiniteStateMachine fsm)
- {
- return PlayerSight.canSee.Contains(fsm.gameObject);
- }
- }