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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / Enemies / Stalker / StalkerEnemy.cs
@Rackday Rackday on 21 Aug 595 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StalkerEnemy : MonoBehaviour
{
    private Mana manascript;
    private FiniteStateMachine fsm;
    private void Start()
    {
        fsm = GetComponent<FiniteStateMachine>();
        manascript = fsm.target.GetComponent<Mana>();
    }
    private void OnCollisionEnter(Collision collision)
    {
        if (collision.collider.CompareTag("Player"))
        {
            if(!fsm.target.GetComponent<Health>().parry)
            manascript.mana = 0;
            Destroy(gameObject);
        }
    }
}