- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class AttackPlayer : MonoBehaviour
- {
- [SerializeField] private GameObject bullet;
- [SerializeField] private float offSet;
- [SerializeField] private float velocity;
- private PlayerController player;
- void Start()
- {
- player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
- }
-
- public void Attack()
- {
- GameObject attack = Instantiate(bullet, transform.position +(transform.forward * offSet), Quaternion.identity);
- attack.GetComponent<Rigidbody>().velocity = transform.forward * velocity;
- }
- }