- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Barrier : MonoBehaviour
- {
- private PlayerController player;
- private void Start()
- {
- player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
- }
- private void OnCollisionEnter(Collision collision)
- {
- if(collision.gameObject.tag == "Box")
- {
- Destroy(gameObject);
- }
- }
- }