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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / AI / FSM / Actions / InitiatePatrolAction.cs
@Rackday Rackday on 21 Aug 316 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Finite State Machine/Action/IniciatePatrol")]

public class InitiatePatrolAction : Action
{
    public override void Act(FiniteStateMachine fsm)
    {
        fsm.GetAgent().MoveToNearestWaypoint();
    }
}