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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / AI / Navmesh / EnemyWanderingValues.cs
@Rackday Rackday on 21 Aug 298 bytes Project Added
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class EnemyWanderingValues : MonoBehaviour
  5. {
  6. public Vector3 basePosition;
  7. // Start is called before the first frame update
  8. void Start()
  9. {
  10. basePosition = transform.position;
  11. }
  12. }