using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class AudioSettingsUIController : MonoBehaviour { public AudioManager audioManager; public Slider masterSlider; public Slider sfxSlider; public Slider musicSlider; public Slider uiSfxSlider; // Start is called before the first frame update void Start() { if (audioManager == null) { audioManager = FindObjectOfType<AudioManager>(); } if (audioManager != null) { float v; audioManager.GetMasterVolume(out v); masterSlider.value = v; audioManager.GetMusicVolume(out v); musicSlider.value = v; audioManager.GetSfxVolume(out v); sfxSlider.value = v; audioManager.GetUISfxVolume(out v); uiSfxSlider.value = v; } } }