- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(menuName = "Abilities/Parry")]
- public class Parry : Abilities
- {
-
- public override void Effects(PlayerController player)
- {
- player.healthScript.immortality = true;
- player.healthScript.parry = true;
- }
- }