- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(menuName = "Finite State Machine/Action/IniciatePatrol")]
- public class InitiatePatrolAction : Action
- {
- public override void Act(FiniteStateMachine fsm)
- {
- fsm.GetAgent().MoveToNearestWaypoint();
- }
- }