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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / AI / FSM / Actions / AngleOffSet.cs
@Rackday Rackday on 21 Aug 445 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Finite State Machine/Action/Angle Off Set")]
public class AngleOffSet : Action
{
    [SerializeField] private float angleOffSet;
    public override void Act(FiniteStateMachine fsm)
    {
        Debug.Log("Angle: " + angleOffSet);
        fsm.transform.eulerAngles = fsm.transform.eulerAngles + new Vector3(0, angleOffSet, 0);
    }
}