using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Finite State Machine/Action/Look At2")] public class LookAt2 : Action { [SerializeField] private Transform target; public override void Act(FiniteStateMachine fsm) { fsm.transform.LookAt(new Vector3(fsm.GetAgent().currentTarget.x, fsm.transform.position.y, fsm.GetAgent().currentTarget.z)); } }