using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shoot : MonoBehaviour
{
[SerializeField]
private GameObject bullet;
private Rigidbody rb;
private void Start()
{
rb = GetComponent<Rigidbody>();
}
public void Attack()
{
Vector3 dir = Vector3.Normalize(Input.mousePosition - new Vector3(Screen.width / 2, Screen.height / 2, 0));
GameObject temp = Instantiate(bullet,transform.position + (dir * 2), Quaternion.identity);
temp.GetComponent<Rigidbody>().velocity = dir * 30;
rb.velocity += -dir * 30;
}
}