using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
public class FlyEnemyScript : MonoBehaviour, IUpdatable
{
int i = 0;
GameObject player;
private void Start()
{
player = GameObject.Find("Player");
}
// Update is called once per frame
void IUpdatable.Updating()
{
if(player != null)
transform.LookAt(player.transform.position);
if (i == 0)
{
BoxCollider b = GetComponent<BoxCollider>();
FlyEnemyScript[] flyEnemyScripts = GameObject.FindObjectsOfType<FlyEnemyScript>();
foreach (FlyEnemyScript f in flyEnemyScripts)
{
Physics.IgnoreCollision(f.GetComponent<BoxCollider>(), b);
}
i++;
}
}
}