using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeathScreen : MonoBehaviour
{
[SerializeField]
private SceneMan scene;
[SerializeField]
private int id;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
scene.ChangeScene(id);
}
}
}