using UnityEngine;
public class ExitScript : MonoBehaviour
{
private bool open = true;
[SerializeField]private BoxCollider bcollider;
[SerializeField] private MeshRenderer mr;
[HideInInspector]
public ProgressController pC;
// Update is called once per frame
private void Start()
{
pC = transform.parent.parent.GetComponent<ProgressController>();
}
public void ToggleExit()
{
open = !open;
bcollider.isTrigger = open;
mr.enabled = !open;
}
private void OnTriggerExit(Collider other)
{
if(other.gameObject.tag == "Player")
pC.StartRoom();
}
}