using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "AI/Action/IddleMelee")]
public class IddleMeleeAction : Action
{
public override void Act(FiniteStateMachine fsm)
{
Debug.Log("On Iddle State");
fsm.GetComponent<Rigidbody>().velocity = new Vector3(0f, 0f, 0f);
}
}