using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "AI/Action/IgnoreCollisions")]
public class IgnoreCollidersAction : Action
{
[SerializeField] int x;
[SerializeField] int y;
public override void Act(FiniteStateMachine fsm)
{
Physics.IgnoreLayerCollision(x, y);
}
}