using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "AI/Action/StopMovement")]
public class StopMovementAction : Action
{
public override void Act(FiniteStateMachine fsm)
{
if (!fsm.dic.HasKey("RigidBody")) fsm.dic.SetValue("RigidBody", fsm.GetComponent<Rigidbody>());
(fsm.dic.GetValue("RigidBody") as Rigidbody).velocity = Vector3.zero;
(fsm.dic.GetValue("RigidBody") as Rigidbody).angularVelocity = Vector3.zero;
}
}