using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct AppliedEffectsStruct
{
public EffectBase effect;
public float currentTimer;
public GameObject source;
public AppliedEffectsStruct(EffectBase effect, GameObject source)
{
this.effect = effect;
this.currentTimer = effect.duration;
this.source = source;
}
}