using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WeaponUI : MonoBehaviour
{
[SerializeField] private WeaponScript ws;
[SerializeField] private Image t;
// Update is called once per frame
void Update()
{
t.sprite = ws.weapons[ws.currentWeapon].displaySprite;
}
}